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Old Oct 01, 2008, 12:59 PM // 12:59   #1
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Default Thinking of playing GW...

I'm trying to decide if I want to try guild wars. I played in the early alpha (must have been 2004?) and wasn't that impressed but I realize the game has prolly come along way. Couple things I was wondering:

how similar to wow is it? I didn't care for the fact that in wow 'time invested' >> skill.

are their crafting professions where you can make equipment? an auction house?

how fun is it?
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Old Oct 01, 2008, 01:21 PM // 13:21   #2
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Originally Posted by scottrick View Post
how similar to wow is it?
Well let see here, Guv. It needs an ok pc/laptop to run, internet connection, a pair of eyes/hands and a brain (the last one is optional).

Also the game is more of an action rpg pick up and go kind of things, there're some lving to do but think of it as a training bit, seeing that the lv cap is there for a laugh. Optional grinds here and there as well and no, no crafting professions, no auction house.

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Originally Posted by scottrick View Post
how fun is it?
It's alright, the storyline is pretty much standard rpg. Game play is alright as well, easy when you know what you're doing. Max armors and weapons are easy to get, high end stuff and titles are all about looks and bragging right. PVP is all about skill builds, tactics and not gear base.
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Old Oct 01, 2008, 03:00 PM // 15:00   #3
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Sorry for the long "review", but since you're about to spend 100+$, it would be nice to get some second opinions from experienced players. (I have to saved as a notepadfile anyways, so I can copy/paste it for every other "Should I buy Guild Wars?" thread)

Let's see, as a beta player, I'm going to be honest with you on the CURRENT up- and downsides of the game. Face it, Guild Wars isn't even the fraction of the PvP-game it once was. (Welcome Nightfall, R.I.P. GW)
So let's start with the start:

PvE: Guild Wars has a VERY good PvE-system. If you're a casual player, you'll enjoy the storyline of all games (Which in overal, will take U several weeks/ months to complete as casual player), which draw you into them, leaving you with "wanting more", and most definatly with high expectations for GW2.
I'm not going to lay-out every aspect of PvE -farming, missions, quest, ...-, but I'm simply going to stick with a short statement:
If you enjoy some "brainless" entertainment, playing through an enjoyable game in god-mode (IF you have purchased GWEN), then Guild Wars is STILL most definatly worth buying.

If you want a game which U can enjoy for a long time, which has loads of goals and "stuff-to-do", than Guild Wars is probably not your game of choice.
There is too little mini-games for the high-end PvE'ers. Heck, there is non. The only High-End-PvE activity consists out of 1 thing: monster grinding. Wether you're going for a new armor (which is rather limited in GW), or completing your H(all) o(f) M(onuments), you'll find yourself rolling your head over your keyboard way to soon, and it will leave you with hunger for more actual content.

Let's move on to PvP, which WAS the original direction of GW, a PvP game:

Guild Wars can fairly be named Build Wars this far in the game. Whereas you can write down several different definitions of (Competitive) PvP, you'll find that Guild Wars lacks in the competitive part.
Yes, you're playing against other players.
No, it's not fair in any way.
Guild Wars relies on the 8 skills you have on your bar. Before the Nightfall Expansion, skills were fairly balanced out, and there was a healthy skill-counterskill chain in between profession and builds.
With healthy, I mean that every build (most anyways) had a reasonable counter-build, or could often simply be beaten by "skillfull play" (Thus the competitive)
Ever since Nightfall, skills got buffed and nerfed to extreme proportions that now, you simply won't beat a better build, unless you're lucky, or relying on the fact your opponent is terrible (even with his overpowered build).

Tough, discussing GW PvP as a whole is unfair aswell, as this game clearly suffers from the overal skillbalance, for all formats of PvP, rather than individual skill balances for the seperate forms of PvP. (In other words, it would have been better, if EVERY skill had 5-6 copies: One for PvE, one for low-end PvP, one for Mid-PvP and one for High-End PvP)
If you already have some backknowledge to GW, this should give you enough info wether or not to buy Guild Wars for PvP-purposes:

Random Arena's: Name says it all, it's random. You get grouped up (individually) with 3 other random people, to form a 4 man team, and fight against other like-wise-created teams.
This can be fun from time to time, but usually you find yourself getting frustrated because as a frontline, you never seem to get a healer in your team, and as a healer, you only seem to get paired up with other healers.

Team Arena's: Same as random, but simply not so random. You get to form your team BEFORE you go in, thus U can tune your bars in to eachother and make a solid team build. The main draw-back here, is that it's completely Build Wars. (Terminology: Build Wars means that you're simply playing a rock-paper-scissor game, because either builds are so overpowered, you NEED an actualy counter skill on your bar to beat your opponent. If you didn't bring this exact skill, you'll be running up the Mt. Everest trying to beat him, and every attempt at beating him with skillfull play will get smacked down by him, usually, rolling his head over his keyboard)
If you don't bring the right skills, you'll loose, it's that simple.

Hero Battles: Can hardly be called PvP, imo. NPC's under your control beating up NPC's under your opponent's control. This is probably Build Wars at it's worst. If you already have some background information:
Monk is auto-pilot in this format. I can guarantee you a spot in the top 100 within a month, if you play Monk. (The main reason here is that Hero's themself fail at healing, and thus any frontline human player will have to spend alot of time microing his heroes, preventing him to focus on what he's supposed to do: frontline. Whilst Monk human players, do the monking themselves, and simply give some button-bash bar to their heroes (The NPC's) which they can play at full effectiveness, because it only requires them to press every skill on recharge on their bar, and thus a Monk can relax and sit back whilst his heroes do all the work, and he gets an auto-win most of the time).
Unless you like playing Monk (or Assassins to a lesser extend), you'll find yourself severly underpowered in this format.

Hero's Ascent: 8 Man PvP. Form up a team in one of the many districts. Go in and fight other 8 man teams.
In my opinion, at this time the most fun part of Guild Wars PvP. Build Wars to a lesser extend, but you'll still need enough skill-counters to fair well here. Because you have 8 skillsbars (and thus 64 skills) to work with, this shouldn't be a problem, and you can probably run the most versatile amount of builds within Guild Wars PvP.
Note: It is VERY unlikely you'll get into groups in this format, because of the infamous "elitism". Good people play with good people, and thus new people often can't find good groups, and leave this format for what it is (A spot on the map) after a few days/weeks of franticly trying to join higher ranked groups.

Guild vs. Guild: 8 Man PvP with elitism at it's height. It's VERY unlikely you'll get into a good GvG Guild, before Anet pulls the plug on these servers, and to be honest there is very few "PvP" left here. Pretty much everyone left this format alone, because several key-changes to the objectives over the past years have ruined it, and all the good players left.
Even tough you got 8 skillbars to work with, this format gets overrun by overpowered builds. (Going from the FC, Expertise abuse, to the mere fact that Knockdowns are still on the edge of "balanced" leaning towards overpowered -especially with Stonefist Insignia's-, to abusing actual game mechanics.)
This format can really be described by 1 word, well 2 letters more precise: QQ.
You can't discuss GvG without discussing the imense amount of crying over this format. "Nerf this, nerf that. Nerf every build, but the one my guild runs. This is overpowered. That is overpowered"
Imbalancedness in this game clearly shows in GvG. I won't discuss it anymore than this, but believe me when I say:
If GvG was as active as the crying about it is, than this game would actually still be worth buying for the PvP.

Too bad it's not.

An overal recap for PvP:

NOT WORTH BUYING. There is more serious titles out there, and if you're serious about competitive PvP, Guild Wars is NOT your game of choice.


Last but not least, to anwser your questions:

how similar to wow is it? I didn't care for the fact that in wow 'time invested' >> skill.
Not very. Whereas every new so-called "original" MMO they bring out tries to be WoW, Guild Wars IS something completely different. In Guild Wars, PvE: Time > Skill and in PvP: Build > Skill.

are their crafting professions where you can make equipment? an auction house?
Crafting is VERY disappointing in Guild Wars. All you have to do is grind some items (kill monsters, pick up item, repeat) and bring them to an NPC. Click once and you've got your armor in your inventory. There is no "skill" (as in WoW or Runescape), nor progression for crafting. It makes U go to wonder why Anet didn't simply allow U to simply change your armor to whatever you please, for a small fee, instead of having to grind all the the items need to "craft" it.
Auction House: cried upon by the community, but Anet never implemented it for some reason. This makes buying/selling REALLY annoying in Guild Wars, and you'll spend about 20-30% of your time trying to sell your farmed items.


how fun is it?
PvE: 9.5/10 first time, and every time you replay it, take off 0.5 (So the second time, you'll still enjoy it, but a bit less
PvP: If you enjoy Rock-Paper-Scissors: 10/10, If you enjoy the "skill => reward"-system: 2/10


Hope this helped you, and good luck

Last edited by Killed u man; Oct 01, 2008 at 03:14 PM // 15:14..
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Old Oct 01, 2008, 03:29 PM // 15:29   #4
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Sorry for the long "review", but since you're about to spend 100+$,

u can now buy the whole guild wars set for 24.99 bout 50$
all 4 games...cant say thats not bad can ya
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Old Oct 01, 2008, 03:45 PM // 15:45   #5
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Originally Posted by Etta View Post
Well let see here, Guv. It needs an ok pc/laptop to run, internet connection, a pair of eyes/hands and a brain (the last one is optional).
haha, "the last one is optional". Nice one
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Old Oct 01, 2008, 04:19 PM // 16:19   #6
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Originally Posted by scottrick View Post
how similar to wow is it? I didn't care for the fact that in wow 'time invested' >> skill.
It has some similarities, of course, since they are both RPGs (GW less so), but you wouldn't mistake one for the other. There is no persistant world in GW - it's all instanced - so there's no PvP during PvE. (no Ganking or that sort of crap) No choosing which server/type to play on - only "regions" which has to do with pings and time zones, not play style.
In GW, PvP is basically a separate game (using the same skill set, sort of). I'm strictly PvE - so I know squat about GW PvP.

Quote:
are their crafting professions where you can make equipment? an auction house?
No and no. Crafting consists of finding, salvaging, or buying the right materials, taking them to an NPC and the NPC makes something for you right then. You don't do any crafting.
There is no in-game Auction house, but Guru auctions works quite well.

Quote:
how fun is it?
Fun is a relative thing. What's fun for me may not be fun for you. I got sort of bored with GW after only 3 years.

Last edited by Quaker; Oct 01, 2008 at 04:21 PM // 16:21..
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Old Oct 01, 2008, 05:41 PM // 17:41   #7
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There are a couple different builds, but in general, everyone in GvG plays the same build anyway. Sure there is some "Build Wars" element, and there always has been. Anyone who thinks its any worse in that regard now than it ever has been (even back in your golden days of prophecies only) probably doesn't know what they're talking about. Then again, you mentioned GvG being more about build than HA is, so I shouldn't have to give any more reasoning here.

The only reason I'd have any difficulty trying to persuade people to not pick up Guild Wars for the pvp is that it does have a pretty steep entry point. It's not so much that the game is terribly hard so much as the dwindling pvp community and the team-based nature of the game combine to make it a harsh environment for newbies. However, the pvp edition of the game (allowing you to unlock all skills and upgrades through faction, but no pve access) can be bought on the NC Soft Store for 20 USD, so the monetary barrier of entry really isn't as bad as people like to make it out to be.
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Old Oct 02, 2008, 02:27 PM // 14:27   #8
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That long "review" is soo far far away from the truth that it's just worthless.

I don't have enough time to provide a lenghty detailed overall review but as someone who has been playing GW practically nonstop since betas in 2004 I can answer many specific questions.

The things you should know are:

*GW is completely different than all the mmo clones following the same basic traditional design model. It lacks some basic features you could expect from a game of this genre -
-it has absolutely no persistent world - everything is instanced,
-it has close to no character progression after reaching level 20 and getting max equipment (which is VERY easy), it's only a couple titles then (those can take some time).
-it has absolutely no improved trading system, nothing has been done for all those years. Trading can be a major pain if you don't enjoy it.

*At the same time GW lacks many big annoyances well known from most other MMOs:
-it's not separated into multiple servers - It's One World with all the players! You can meet with anyone who plays GW and play together.
-no waiting in queues to connect and practically no server downtimes
-no spawncamping, lootstealing, ganking of players who don't want that,
-the gameplay isn't based around predesigned time sinks and paths of progression,
-the PvP is actually pretty well balanced (there will always be complainers, get used to that), it's truly competetive and skill-based.
-the game is FREE to play forever! No extra monthly fees and no lame microtransactions to buy unfair advantages (there are a couple but nowhere as important as in most other 'free' games - you don't need them to be a top player).

*It can be a GREAT FUN but that's subjective. Both PvE and PvP.
For many GW's PvP is the only reason to play this game and I can surely agree - the PvP experience is truly unique and just fantastic.
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Old Oct 02, 2008, 05:03 PM // 17:03   #9
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I can surely agree - the PvP experience is truly unique and just fantastic.
If you like Build Wars, then yeah, Guild Wars is the perfect game for you.

I still like HA, it's not that it's bad or anything, BUT there is no point in fanboying Guild Wars:

Guild Wars PvP stretches no further than Rock-Paper-Scissors.

Look at RA, TA, HB, HA and GvG. You simply WON'T beat a better build. Look at the ritspike in GvG, look at Monks in HB, look at Monks in RA, look at gimmicks in TA.

Whereas GW most definatly is different than most MMO's, it's most definatly not competitive in any way.
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Old Oct 02, 2008, 08:39 PM // 20:39   #10
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Ritspike... in GvG? You really are out of touch with this game, aren't you? I will grant you though, lower end pvp is very build dependent. RA really amplifies this, because you have no control over even your own team. You'll end up with a bad team-build almost all the time.

Now, in higher end, organized pvp, there are certainly hundreds of bad builds. But like I said before, most teams run about two or three distinct builds. Apart from some gimmicks (which, at least usually, do not show up much in higher level pvp), most people run a build with a variety of tools to be able to succeed in a variety of situations.

I think what you mean to say though, is that YOU aren't competitive in anyway. The game does have the best system for competition of any other MMO. The only thing that's really hurting competition these days is that the player-base has gotten smaller and the game doesn't have any good way to get more people into this game.
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Old Oct 03, 2008, 07:27 AM // 07:27   #11
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@Killed u man :

You clearly got no idea what's going on in serious competetive gvgs. For starters go watch some observer matches from last monthly at and see your rock-paper-scissors. LoL.
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Old Oct 03, 2008, 08:04 AM // 08:04   #12
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Biggest difference I noticed between WoW and GW is the speed.
GW skills cast and recharge much faster (lol 60 minute recharges), meaning you're using skills once every 2-5 seconds instead of 20-30 as in WoW.
And there is no global recharge of every skill every time you cast something, I hated that.
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